features pricing downloads showcase user manual
de

Main window

The main window of VxCraft is the central workspace of the application, where all important functions and tools are provided. It includes the rendering window for displaying 3D objects and scenes, the menu bar for accessing main functions, project tabs of the opened projects, the project tree for organizing objects and layers, and the object info box that displays information about selected objects.

Mainwindow © vxcraft.com
Main window

Main menu

The main window has a menu at the top that provides access to the various functions and settings of the program. It is divided into logically structured sections. Each category in the menu has a title and the most important functions as icons for quick access. Clicking on the category name opens a popup menu containing all the functions of that category.

Mainmenu © vxcraft.com
Main menu

Menu category "File"

This menu group contains the file management for input and output, as well as the general control of the program.

New

Creates a new project and starts with an empty working environment.

Open

Opens an existing project or template.

Save

Saves the current state of the open project or template.

Save as

Saves the currently opened project or template under a new file name.

Close project

Closes the currently opened project.

Close

Asks whether the opened projects should be saved and exits VxCraft.

Menu category "Edit"

This menu group contains general functions for selected objects.

Cut

Removes the selected objects from the project tree and copies them to the clipboard.

Duplicate

Creates a copy of the selected objects.

Copy

Copies the selected objects to the clipboard. The child objects, unless also selected, are not copied.

Paste

Pastes the objects from the clipboard into the project.

Remove

Removes the selected objects from the project.

Remove all references

Deletes all connections of the selected objects to other objects. Useful when inserting objects from another project.

Menu category "Add"

This menu group contains functions for creating and importing new objects.

Add heightmap

Adds an empty heightmap object. To create the geometry, various options are available in the configuration dialog, which opens automatically after creation.

Add 3D model

Adds an empty 3D model object. To create the geometry, various options are available in the configuration dialog, which opens automatically after creation.

Add tool

Adds an empty tool object or loads one from a template. The geometry is defined using the tool editor, which opens automatically after an empty tool is created.

Add NC-Pack

Adds an empty NC-Pack object or loads one from a template. An NC-Pack defines the zero point for the jobs it contains. The zero point can be set in the configuration dialog, which opens automatically after an empty object is created.

Add stock

Adds an empty stock object. To create the geometry, various options are available in the configuration dialog, which opens automatically after creation.

Add job

Adds an empty job object or loads one from a template. Contains all parameters for calculating a toolpath. The parameters can be defined in the configuration dialog, which opens automatically after creation.

Menu category "Configuration"

This menu group contains functions for configuring selected objects and the color palette.

Configuration object

Opens the corresponding configuration dialog for the selected object, depending on the object type.

Tool editor

Opens the tool editor for the selected tool to edit or define the geometry.

Colors

Opens the dialog with the color palette for creating and changing colors.

License manager

Opens a dialog window for managing the purchased license. The license manager displays the current license status and can be used to load or remove a purchased license.

System settings

Opens a dialog window for adjusting the system settings. Once this window is closed, all changes made are automatically saved. Some settings require a restart of the program for the changes to take effect. For more information see the chapter "Lua module settings/settings.lua".

Menu category "NC"

The NC menu group contains functions for managing the toolpaths

Reset toolpath

Deletes the calculated toolpath. The job object itself is retained.

Calculate tool path

Deletes the existing toolpath if necessary and calculates the job object. Creates a toolpath if successful.

Solid Live Simulation

Starts the environment "VxCraft - Solid Live Simulation". This can be used to simulate the selected toolpaths.

Postprocessor

Starts the postprocessor environment

Menu category "Help"

The Help menu group contains functions for displaying documentation and information about VxCraft.

Open user manual

Opens the table of contents of the user manual. You can choose between the online version and the local version.

Program files

Opens the folder in Explorer where VxCraft stores temporary data, settings files, templates, sample projects and postprocessors.

Update

Opens the VxCraft information dialog, which contains a link for checking for available updates.

About VxCraft

Displays basic information about VxCraft.

Project tab

In the main window, vertically arranged tabs can be found on the left side for each open project. By clicking on one of these tabs, the active project can be changed.

Projektbaum © vxcraft.com
Project tree

Project tree

The project tree is a central element in VxCraft's workflow and displays the structure of the entire project. The context menu opens by right-clicking on one or more selected objects, dynamically adapts to the selection and offers almost all the functions of the main menu.

Object types and structure

This section gives an overview of the object types and the tree structure of a project.

The project tree is hierarchical and has a fixed structure. The topmost object is the project element and bears the name of the saved project file. The project element contains all other objects.

Fixed folders

Each project has fixed folders from the beginning:

Folder Description
Models Includes all heightmaps and models of the project
Tools Includes all tools of the project
NC Contains all NC-Packs of the project

Creatable objects

The following table lists all the objects that can be created:
Object Parent element Short description
Heightmap Models A 3D geometry generated from 2D data
3D-Models Models A 3D geometry consisting of facets
Tool Tools Contains the cutting and shank geometry of an NC tool, as well as tool-relevant parameters.
NC-Pack NC Determines the NC-Zero Point for the containing jobs
Stock NC-Pack A heightmap that specifies the geometry of the starting material (blank) for the calculation.
Job NC-Pack A job object contains all references and parameters for the toolpath calculation.

Generated objects

The following table lists all automatically generated objects:
Object Parent element Short description
Resulting stock Job Is calculated and generated from the tool and stock reference of the job and the toolpath. Can be used as a stock reference for subsequent jobs.
Collision evaluation Job This optional object is created when a collision is detected during the toolpath calculation. It displays the collision points.

Text color

The text color of the elements in the project tree gives conclusions about the state and properties.
Text color Description
blue The object is referenced by a selected object.
red The object references a selected object.
Faded color The object is hidden.

References

References are links between objects in the project tree. An object can read the data and properties of the reference, but cannot change them. To prevent reference loops, some reference types only allow references that are above the object in the hierarchy.

Object name

The name of the object may occur only once in the project. If the name is already assigned, a consecutive number is appended to the name.

Project tree functions

Undo

Undoes the last change to the hierarchy.

Redo

Restores the previous change to the hierarchy.

Remove

Removes the selected objects from the project.

Up

Moves the selected object up in the hierarchy.

Down

Moves the selected object down in the hierarchy.

Show

Displays the selected objects. In order for the object to actually be shown in the render window, it must also be ensured that the corresponding layer is shown in the render window toolbar. The <> key can be used to toggle the visibility of an object.

Hide

Hides the selected objects. An object remains hidden even if the corresponding layer of the object type is shown in the Render Window toolbar. The <> key toggles the visibility of an object.

Automatically show and hide jobs

When this mode is activated, selected jobs are automatically faded in. Jobs that are not selected are automatically hidden.

Render window

The render window is the central visualization element in VxCraft. It shows the 3D rendering of the objects contained in the project tree and allows interaction and navigation in the scene.

Renderfenster © vxcraft.com
Render window

Workplane

Arbeitsebene © vxcraft.com
Workplane

Absolute zero point

The absolute zero point is represented as a coordinate system and is the origin of the project scene. It determines the three main axes X, Y and Z. The camera control and the working grid are oriented to this zero point.

Work grid

The work grid in the render view is located on the Z-plane of the absolute zero point. The size of the work grid can be used as a guideline for the maximum size of the models. It dynamically adapts to the project resolution and is based on the following scales:

Grid Rendering Scale Comment
Voxel fine lines 1 Voxel Offset by half a voxel to absolute zero.
Unit standard lines 1 User unit Represents the distance 1 voxel x project resolution
Unit big bold lines 10 User units Represents the 10-fold distance of a unit. The factor can be changed in the settings.
Each of the individual grids is automatically faded in and out depending on the camera zoom level. In the chapter "Project settings", the units of VxCraft are described in more detail.

Toolbar

The toolbar is located at the bottom of the render window and provides functions to control rendering and camera control. On the far right of the toolbar is a blue plus sign in a circle. When the plus is activated, the toolbar expands to include several additional functions. All functions are listed below, with the extra functions marked with a (+).

Layer group

The "Layer" symbol group controls the visibility of individual object groups. Regardless of the layer status, objects always remain hidden if they are hidden in the project tree (see also Project tree functions).

Layer Description
Workplane Hides/shows the grid of the workplane and the coordinate system of the absolute zero point
Model Shows/hides heightmaps and 3D models
Tool Hides/shows tools
Stock Fades stock in/out
(+) NC-Pack Shows/hides the coordinate systems of the NC-Zero Points
Job Hides/shows jobs

Group rendering

Controls the general rendering mode of the objects.

Rendering Description
Solid Shows the objects as solid surfaces
Solid+Wire model Shows the objects as solid surfaces with visible wireframe over them
Wire model Shows the objects in wireframe mode

Group camera

Controls the behavior of the camera and the projection mode. The key assignment for the camera control is described in the chapter Shortcuts.

Function Description
(+) Projection mode Switches between perspective and orthogonal projection
(+) Z-Lock Disables moving the camera target point in direction Z. "3D Rotation" is automatically disabled.
(+) 3D-Rotation The camera allows rotation around two axes. By activating the 3D rotation mode, the camera control is extended so that rotation around all three axes is possible. "Z-Lock" is automatically deactivated.

Group view

Sets the camera to a specific orientation.

View Description
(+) Front Shows the scene from the front. Right click to show the scene from behind
Top Shows the scene from above. Right click to show the scene from below
(+) Right Shows the right side of the scene. Right-click to show the left side of the scene
Reset Resets the camera to the original orientation

Additional functions

Shows and hides additional functions in the toolbar.

Object info

The object info area shows information about selected objects, such as position, rotation, size and cursor coordinates.

Objektinfobox © vxcraft.com
Object info box

Unit Voxel

With the help of this checkbox, the values displayed in the object info box can be changed to the unit "voxel".

Position

The position information gives the coordinates of the selected object with respect to the global origin.

Rotation

The rotation information shows the rotation values of the selected object as a quaternion with respect to the global origin.

Size

The size values reflect the local size of the selected object.

Cursor

The cursor coordinates indicate the 3D position of the mouse in the render window. The origin for the position determination depends on the selected object selection.

By default, the coordinates have a white background and show the values based on the global origin. However, if only one object is selected and this object is of type NC-Pack or the object is located in an NC-Pack, the coordinates are displayed based on the NC-Zero Point. In this case, the coordinates are highlighted in light green.

< PrevioustopNext >